WebGL, custom GLSL and scroll systems — the brief a studio can't staff internally.
Each thumbnail is that piece's own maths, solved once and frozen — not a screenshot.
Raymarched scenes, custom GLSL, fluid and particle systems.
GSAP ScrollTrigger pinning and scrubbing as one timeline, not five libraries fighting.
React, Next.js and Tailwind, or hand-coded static. Complete HTML from the server.
n8n and Make pipelines, LLM agent workflows — built to be handed over.
Contract and white-label. Brea, California — Pacific time, used to European hours.